![]() I would say that the game is challenging enough where it won’t be a cakewalk, but if you are looking for a real challenge you may be a little disappointed. This is pretty easy to do where if you pay attention to your surroundings you should be able to avoid most damage. The game will display a damage area around the enemy and when it turns red you need to dodge out of that area quickly to avoid damage. The game does kindly point out when you should dodge though. You will need to periodically dodge enemy attacks. If you just go into battles attacking with no abandon you likely will have issues as enemy attacks can deal a lot of damage. The game doesn’t revolutionize the genre in any meaningful way, but you can have fun with this aspect of the game if you like these type of games.Īs for the game’s difficulty I would say that it is on the easier side. The controls aren’t the most precise as they feel a little “floaty” at times, but the lock on feature is really appreciated. Sometimes it is just fun mindlessly attacking creatures. I wouldn’t say that the combat is particularly deep, but I had fun with it. You need to be careful of enemy attacks though and dodge out of the way as they can deal a lot of damage. The combat is pretty fast paced as you can keep pressing the attack button to attack enemies quickly. ![]() The action adventure element of the game is pretty similar to most games from this genre. In addition to the creatures you encounter while journeying, you will also have to complete a number of dungeons which consist of a couple of floors and a boss at the end. In order to defeat an enemy you have to deplete its health to zero while not running out of health yourself. You can lock onto enemies with the press of a button. There is also a dodge and you start to learn various magic spells pretty early in the game. You are given a sword and a basic attack. Along the way you will encounter various creatures which will attack you. A lot of the game involves traveling between different locations. I would say that the game’s main mechanic is an action adventure element. Kitaria Fables is a combination of a number of different mechanics. As you settle into your Uncle’s former home/farm, you begin to uncover what is causing the current chaos in the region. You have been dispatched from The Empire to the once peaceful town of Paw Village to protect it. Darkness is starting to grow in the kingdom though as the local wildlife and creatures have started to attack citizens. The land of Kitaria has been peaceful for a long time. Kitaria Fables combines a cute atmosphere with somewhat fun gameplay, but fails to really differentiate itself in any meaningful way. ![]() ![]() I was intrigued by the game due to its cute theme and the fact that it looked like more than just your typical crafting game. I was hoping that Kitaria Fables, which released today, would be a game that would find a way to stand out. While I generally enjoy these type of games as they can be kind of relaxing, there are so many games nowadays that utilize these type of mechanics that it is hard to find games that truly stand out. At this point most games in many different genres have some sort of craft mechanic. One of the most popular mechanics to add to video games in recent years has been crafting/resource gathering.
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